What's the fastest Unity version? (2017-2023)

Probably because there’s nothing to “fix” there. It’s not a bug. It’s just how Unity grew and their movements to packages away from C++ in-engine stuff. The devs are aware that it could be better and are improving step by step.
If you really wanna discus what has been discussed 10 times already, there’s this 13 pages long thread: Improving iteration time on C# script changes

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