I’ve seen the documentation for several times but I can’t still make it understood at all.Itsays , “All the Collider2D shapes attached to the Rigidbody2D are cast into the scene starting at each collider position ignoring the colliders attached to the same Rigidbody2D”. What’s that mean?And I’ve try to experience it for several times and it doesn’t result in any effect or any work. Can someone help me?Thanks a lot!
I haven’t tried it myself, but it sounds like a normal cast? Raycst, boxcast, etc, but it casts all shapes attached to the rigidbody in a given direction and returns a hit result for each shape that hit a collider.