What's the new "m_BuildTextureStacks: []" property in materials?

After opening a 2019.3 project in 2020.1.0b8, materials were modified and an additional m_BuildTextureStacks: [ ] property was added. The shader that material is using is a custom one, thus it seems unlikely the property comes from the shader.

What is it for?

Looking at the code, this seems to be something related to virtual texturing (I guess Unity - Scripting API: UnityEngine.VirtualTexturingModule and friends)

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