When using the animation rigging to atach objects to the hand of the players, where should you parent the objects?
On the official unity tutorials I saw the objects were attached underneath the rig, however in non oficial tutorials, people usually attach it underneath the hands of the player.
I’m asking because I have a setup where there are guns underneath the player rig, those guns have targets and hints as child game objects, for a two bone ik constraint.
I also have multi aim Constraints for the hips, shoulders and arms.
However, when the hands move to follow the target of the aim constraints, the guns don’t follow. It only works the other way around, with the hands following the targets underneath the guns.
So, I decided to add a multi parent constraint to the guns, wich did not work at all, since now both the weapons and hand keep infinetly following each other.
How is this usually approached?