Whats the state of Daydream In App Purchases?

Hi Guys, few Daydream questions.
Does Daydream offer a VR store for the purchase of IAPs similar to GearVR? And if so is this integrated with Unity IAP Services?

IAPs are supported in VR (possibly with the exception of subscriptions). You just need to import the official IAP package from the asset store and set it up as you would with a non-VR app.

Would the user need to remove the headset in order to complete the IAP or can be done while immersed in VR? Thanks

Headset is kept on.
User gets scene faded into googles starry night desert environment where they can interact with the purchase dialog using their daydream controller. After interaction they are faded back to your game scene.

Cool, thank you, is this the same for Cardboard IAP’s?

Any chance you could clarify what you mean by “possibly with the exception of subscriptions”? The behaviour I am seeing is that the screen dips to black as if it is going to the VR store however it immediately returns to the Unity scene. This only happens with subscriptions.

BUMP