Hiya, I’ve made 2x submissions to the assets store, one of which I submitted 5 times over 3 days, and never recieved a “Thank you we recieved your submission” or anything. Informal talks with UT staff suggest I should’ve recieved a confirmation fairly immediately, and I was advised to write to sales@unity3d.com I did so and heard nothing.
Submissions etc take several days at best (people who are entering new wait weeks for a response at the time), you are one of dozens if not hundreds where the stuff needs to be approved
then, when you put a price if you are aproved?
again wait another 3-4 weeks to reach an agreement on price? Who sets the price, yourself or the supervisors?
There’s actually a fair amount of other stuff up there now. The process in still in flux right now, but you’re given an option to go ahead anyway if you want, so I did. At this point, you get a Asset Store package manager, in which you write a description, set the price and category, then you make icons, screenshots, etc., and upload everything. Then you wait for someone to approve it and put it on the store. If you make any updates, you do the same again. If you’ve done any iOS apps, it’s a very similar process. Not a coincidence, I’m sure–for example, you can’t just enter a price, you select from a list instead (except it’s less granular, so there will be no $.99 assets, unless they change things).
Has anyone had any luck with the “download only” button? Is there any way to configure the asset store so it doesn’t save the downloaded file in the /appdata folder (Windows)? It really should allow us to pick a folder for it to download to.
And you can’t configure where it stores them (though its 1 of the 2 valid folders, the other would be the documents by Windows Platform standards). Technically they wouldn’t need to store it at all as you can redownload it. Would also be better “DRM wise”
$5 is the lowest. As I said, you select from a list; it’s not a matter of accepting due to price or not. You have the choices in the list and nothing else.
It’s a third-party store. There are others; anyone can make one.