Hello!
I am currently working on a project with two coroutines running at the same time and the performance is very bad!
With Profiling, I see that “SetupCoroutine()” is growing rapidly with time, also GC work. I attached a screenshot
Does anyone have suggestions what might be the cause? (Either wrong memory management, related to coroutine…)
Further, I would like to use deep profiling, but after playing unity tells me “The profiler has run out of samples for this frame. This frame will be skipped. Increase the sample limit using Profiler.maxNumberOfSamplesPerFrame” although I already set the Numbers of Samples Per frame to 8M