OK, I decided to make a simple walking animation in my game. First I tried to do this with my prefab, weird thing happened (you will see it in just a second), so I decided to try with the model, without any modifications, but the same thing happens. What am I doing wrong? Please Help!
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I create a new animation with different name than others
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I click record animation
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My character’s body parts transforms (my character had skinned mesh renderer and by the way it’s humanoid and in my case that part was called Blip01) moved to a position similar to X:0 Y:0 Z:0 (note: I put it out of model structure after it happening)
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And stopping recording the animation doesn’t move it back, also It’s impossible to add keyframes