whats wrong with my code ???

can any one tell me whats wrong with my code

code:

using UnityEngine;
using System.Collections;

public class tawfe2health : MonoBehaviour {
        public int maxHealth = 100;
        public int curHealth = 100;
       
        public float healthBarLength;

        // Use this for initialization
        void Start () {
                healthBarLength = Screen.width / 2;
		
		
        }
       
        // Update is called once per frame
        void Update () {
                AddjustCurrentHealth(0);
		if(curHealth == 0){
        transform.Position = new Vector3(13.70886, 0.5421925, 3.211538);
        }
        }
		
        void OnGUI() {
				
                GUI.Box(new Rect(10, 10, healthBarLength, 20), curHealth + "/" + maxHealth);
        }
       
        public void AddjustCurrentHealth(int adj) {
                curHealth += adj;
               
                if(curHealth < 0)
                        curHealth = 0;
               
                if(curHealth > maxHealth)
                        curHealth = maxHealth;
               
                if(maxHealth < 1)
                        maxHealth = 1;
               
                healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
		
    }
}

errors i am getting

1-Assets/Standard Assets/player/tawfe2health.cs(22,72): error CS1502: The best overloaded method match for `UnityEngine.Vector3.Vector3(float, float, float)’ has some invalid arguments

2-ssets/Standard Assets/player/tawfe2health.cs(22,72): error CS1503: Argument #1' cannot convert double’ expression to type `float’

3-Assets/Standard Assets/player/tawfe2health.cs(22,19): error CS1061: Type UnityEngine.Transform' does not contain a definition for Position’ and no extension method Position' of type UnityEngine.Transform’ could be found (are you missing a using directive or an assembly reference?)

thanks in advance

It’s transform.position (not .Position). When you create your vector you need an f after the numbers. 13.70886f etc

Try this

// Update is called once per frame
        void Update () {
                AddjustCurrentHealth(0);
       if(curHealth == 0){
        transform.Position = new Vector3(13.70886f, 0.5421925f, 3.211538f);
        }
        }