[DisallowMultipleComponent]
[RequiresEntityConversion]
public class RegionSharedComponentData : MonoBehaviour, IConvertGameObjectToEntity
{
[System.Serializable]
public struct Region : ISharedComponentData
{
public int2 value;
}
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
var Config = new Region
{
value = transform.position.ToRegionIndex()
};
// Debug.Log($"Region : X:{Config.value.x} Z: {Config.value.y}");
dstManager.AddSharedComponentData(entity, Config);
}
}
The Editor is not able to convert suscenes anymore (No more binaries Data Generated)
with Error:
ArgumentException: CWBR.ClientAndServer.Components.Region has no valid proxy shared component data. Please create one…
Unity.Entities.Serialization.SerializeUtilityHybrid.SerializeSharedComponents (Unity.Entities.EntityManager manager, System.Int32[ ] sharedComponentIndices) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/HybridSerializeUtility.cs:57)
Unity.Entities.Serialization.SerializeUtilityHybrid.Serialize (Unity.Entities.EntityManager manager, Unity.Entities.Serialization.BinaryWriter writer, UnityEngine.GameObject& sharedData) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Entities.Hybrid/HybridSerializeUtility.cs:14)
Unity.Scenes.Editor.EditorEntityScenes.WriteEntityScene (Unity.Entities.EntityManager scene, Unity.Entities.Hash128 sceneGUID, System.String subsection, Unity.Collections.NativeArray`1[T] entityRemapInfos) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/EditorEntityScenes.cs:325)
Unity.Scenes.Editor.EditorEntityScenes.WriteEntityScene (UnityEngine.SceneManagement.Scene scene, Unity.Entities.Hash128 sceneGUID, Unity.Entities.GameObjectConversionUtility+ConversionFlags conversionFlags) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/EditorEntityScenes.cs:145)
Unity.Scenes.Editor.EditorEntityScenes.WriteEntityScene (Unity.Scenes.SubScene scene) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/EditorEntityScenes.cs:37)
Unity.Scenes.Editor.SubSceneInspectorUtility.RebuildEntityCache (Unity.Scenes.SubScene[ ] scenes) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/SubSceneInspectorUtility.cs:242)
UnityEngine.Debug:LogException(Exception)
Unity.Scenes.Editor.SubSceneInspectorUtility:RebuildEntityCache(SubScene[ ]) (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/SubSceneInspectorUtility.cs:247)
Unity.Scenes.Editor.SubSceneInspector:OnInspectorGUI() (at Library/PackageCache/com.unity.entities@0.0.12-preview.33/Unity.Scenes.Editor/SubSceneInspector.cs:85)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)