What's wrong with my RaycastHit2D?

I have very basic 2D android platform project. There’s a script GameController attached to a camera (I have only one camera). The code of the GameController here:

void Update () {

	if (Input.GetMouseButtonDown(0)) {
	
		Debug.Log( "LMB click!" );
	
		Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition );
		RaycastHit2D hit = Physics2D.GetRayIntersection( ray, 1000 );
		if ( hit ) { Debug.Log( "Hit!" ); }
	
	}
	
}

There are some cubes with Box Colliders and cubes with RigidBody2d. So in Debug window I see only “LMB click!” and nothing more! Why I don’t see the “Hit!” message?

use this…

                   mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                   RaycastHit2D hit = Physics2D.Raycast(mousePos, Vector2.up);
                   if (hit.collider)
                   {
                       Debug.Log(hit.collider.name);
                   }