Whats wrong with my script - Disabling a canvas on game start

Hey guys, I’m new to Unity. Can someone help explain why I’m having so much trouble trying to disable a canvas via script?

public Canvas HighscoreCanvas; 

void start()
{
		HighscoreCanvas.enabled = (false);
}

I’ve dragged the intended canvas to the script which is on a game object active in the scene.

this will disabled the Canvas component. If what you want is to deactivate the game object, use

HighscoreCanvas.gameObject.SetEnable (false);