Whats wrong with my script? GUI C#

I have GUI coding here and for the life of me i cant figure out where my errors are.

Here is my script

void OnGUI() {

        GUI.Label (new Rect (25, 25, 100, 30), "Job:");
        GUI.Label (new Rect (10, 10, 100, 30), curJob);
        GUI.Label (new Rect (30, 10, 100, 30), "Salary:");
        GUI.Label (new Rect (60, 10, 100, 30), Salary);
        GUI.Label (new Rect (110, 10, 100, 30), "Money");
        GUI.Label (new Rect (150, 10, 100, 30), curMoney);

I do have these variables

public int curMoney = 1000;
    public int curHealth = 100;
    public int maxHealth = 100;
    public string curJob = "Citizen";
    public float Salary = 50f;

I am probably barely missing where the problem is and Im reading these errors and change stuff and still i get errors...

Assets/Scripts/JobInfo.cs(26,21): error CS1502: The best overloaded method match for `UnityEngine.GUI.Label(UnityEngine.Rect, string)' has some invalid arguments

Assets/Scripts/JobInfo.cs(26,21): error CS1503: Argument `#2' cannot convert `float' expression to type `string'

Assets/Scripts/JobInfo.cs(28,21): error CS1502: The best overloaded method match for `UnityEngine.GUI.Label(UnityEngine.Rect, string)' has some invalid arguments

Assets/Scripts/JobInfo.cs(28,21): error CS1503: Argument `#2' cannot convert `int' expression to type `string'

If you don't like to call ToString() manually you can do:

GUI.Label (new Rect (60, 10, 100, 30), "" + Salary);

that implicit calls ToString() because if you use the +operator on a string C# tries to convert the second opperand to string.

For curMoney and Salery you need a string instead of a float. Fortunately, Mono has a function for that:

void OnGUI() {

        GUI.Label (new Rect (25, 25, 100, 30), "Job:");
        GUI.Label (new Rect (10, 10, 100, 30), curJob);

        //You need to change your float to a string in the 2nd of these 2
        GUI.Label (new Rect (30, 10, 100, 30), "Salary:");
        GUI.Label (new Rect (60, 10, 100, 30), Salary.ToString());

        //and here--------------------------------------------------
        GUI.Label (new Rect (110, 10, 100, 30), "Money");
        GUI.Label (new Rect (150, 10, 100, 30), curMoney.ToString());
}