Whats wrong with my UNTIY!!!!!!

Ok so i have a small terrain 200x200 with water and soft shadows, like very VERY soft.

(this problem happens without water and shadows.)

and so look at the pics and you see the rise in draw calls with some simple small hills i make. why am i hitting 100 draw calls with every 1 meter bump i make?

EDIT- the one on the right is before (obviously.)


If you want help, I would advise not yelling like “HELP!!!” in your heading subject.
It makes people NOT want to help you to be honest.

The raise in drawcalls comes from the fact that the terrain must create smaller and smaller submeshes to handle the geometry required to render the surface you design.

the flatter → the lower the amount of triangles required to represent it.

the bumpier → the more triangles → the more meshes and thus drawcalls

There’s nothing wrong with your Unity…increase the pixel error in the terrain settings.

–Eric

Also, a common error I’ve found is that many times people enter a smaller area in the terrain settings without also adjusting the terrain resolution.

They end up with a very dense mesh that has really bad performance.

Try lowering your terrain resolution to the minimum you can tolerate.