whats wrong with this code?

I want to sync animations through network, and i found this code, but it gives the following errors

@RPC

function AnimateNetwork (clip : String){

currentAnim = clip; anim.Play(clip);

}

function Update () {

currentAnim = "Run";

animation.Play("Run", 0.2); networkView.RPC("AnimateNetwork", RPCMode.AllBuffered, currentAnim);

}

alt text

if its says the animations doesn’t exist, here they are.

alt text

Don’t know what the 0.2 is trying to achieve, but it shouldn’t be there. Try just

animation.Play("Run"); networkView.RPC("AnimateNetwork", RPCMode.AllBuffered, currentAnim);