What's your "Loading strategy" ? (loading scenes, assets, performing long running operations, etc.)

My strategy is generally to load a black-background LOADING screen and then do everything else.

When everything is ready (eg, player has been located, spawn locations, enemies, content loaded, etc) then destroy the LOADING screen.

I almost always use additive scenes… here’s some notes about that:

Additive scene loading is one possible solution:

A multi-scene loader thingy:

My typical Scene Loader:

Other notes on additive scene loading:

Timing of scene loading:

Also, if something exists only in one scene, DO NOT MAKE A PREFAB out of it. It’s a waste of time and needlessly splits your work between two files, the prefab and the scene, leading to many possible errors and edge cases.

Two similar examples of checking if everything is ready to go: