I’ve been through several different IDEs every of them with their awesomeness and malfunctions.
I wonder what do you guys use.
PS : After 8 hours of coding my IQ level is over 9000!!! to the -1…
I’ve been through several different IDEs every of them with their awesomeness and malfunctions.
I wonder what do you guys use.
PS : After 8 hours of coding my IQ level is over 9000!!! to the -1…
Visual Studio. MonoDevelop crashes so much I can’t do anything in it. Sometimes I even have trouble opening a project. VS takes a bit longer to load but after it has loaded I know I can work peacefully. I also use Notepad++ for some quick changes or languages that is not C#
I like notepad++. Lightweight and stuff.
I use Visual studio and a few add-ons myself but I do feel the poll is a little odd.
IDE depends greatly on what language you’re using and what tools you need.
If you’re just coding in C# and (unity script) then VS Express / VS and Mono Develop will probably be the most common but it’s going to differ greatly when you start using other languages in general development.
I do not know much about how MonoDevelop works as I have recently started using it with Unity Javascript coding, but I would recommend Visual Studio hands down because the interface is easy to use, there is a lot of support and documentation available online, and the tools are very helpful. You could say this is a biased post because I have been using Visual Studio for close to a year now. lol
I need something that supports C++ as well as C#, Visual Studio is the only option.
+1, Been using it for over 10 years…
VS2008 but right now I’m using Mono Develop with unity because I’m using VS2008 for a C++ project. And i dont feel like changing the settings…
VS isn’t your only option but its a pretty powerful option and pretty good one too…
VS+R#.
I occasionally launch Monodevelop for debugging, but to be honest, over the past week, I’ve debugged more Unity crashes and hangs with Visual Studio than I have with Monodevelop. And that’s without the UnityVS stuff, just with native attach / crashdumps and call stack deciphering.
Visual Studio of course. Have no problem here writing scripts and debugging. Perfect tool
The alternatives aren’t really viable.
The settings are per language.
This.
VS of course… no contest…
So many great add-ons and themes, and hey if you not happy with something, write your own add-on ![]()
I just use what ever is there, so for unity mono develop but I didn’t vote for that as TBH is is not my perfect IDE( IDK what that actually means but i guess just code editor?)
It’s down to coding style if you ask me. I tend to like to refactor so MonoDevelop is very limiting. Using UnityVS with Visual Studio 2012 and Resharper at the moment and it’s pretty good when you figure out the workflow - I’m doing IOS development so have to run VS in a virtual machine.
@Brent_M True, I use Eclipse for Java and Sublime/put random IDE here for php, js or whatever.
@whydoidoit How is this working performance-wise.
PS: ReSharper is awesome
Performance is great. UnityVS integrates the errors from Unity and Unity builds every time you save. It works very well for me. The debugger is mostly excellent, with a few glitches they are sorting out pretty quickly - it’s a better experience that MD.
The only downside at the moment is double clicking a file or error in the Unity IDE does not jump automatically to that line. I understand that they are working with Unity to get the information necessary to have this happen on both Windows and Mac.