Hi guys.
I want to make a multiplayer(Photon) racing game in which the players (cars) can shoot each other with the bombs!
Someone told me the wheel collider has a high processing for a mobile game and saw use just a box collider for the car physics.
And now I want to know that person is saying right? ( Tell me your reason).
Thank you.
Depends on the number of cars you’re simulating. With 200 cars you will surely have performance issues, but I think that 4-8 cars could run perfectly fine in most devices.
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