Wheel collider behaviour problems - Any advice would be appreciated

Hi,

I am setting up a bike model, it works mostly (adapted a carcontroller script a bit) but I get some behaviour which I am not yet sure how to change it/ understand it, see video:

When motor force stops the wheels seem to slip, they don’t stick in the same place? Can this be improved?
also if turning to right the wheels seems bounce more, I wonder why that is, as when turning to left this is not seen…
Any ideas or thought on this would be most welcome :slight_smile:

The suspension damper might be too large for the vehicle’s mass. Try reducing the damper values at both wheels. As rule of thumb, use damper = mass*2.

If the problem persists even with very low damper (~mass/2), try toying with the spring rate.

Hi Edy, had the settings down to 0 or 0.01 makes not difference.
BUT I increased the the suspension distance and that takes the hopping effect away, interesting!
Values I used (maybe not so useful for others but maybe could help others with similar issues?):
Suspension distance: 1
Spring 4
Damper 2
target position 4

Thanks for your help and reply, much appreciated.
Now I just need to figure out how to stop this sliding of the wheels, I know it relates to sideways friction curves but it’s got me stumped… why can’t this be easier to understand and use :slight_smile: