Hey Unity community,
I am facing an issue with my car which uses wheel colliders. Sometimes I’ll be moving forward over the terrain(simple landscape made in blender with a mesh collider on it) and the car will randomly bounce backwards as if it hit a wall. It seems to happen randomly. The car is a rigidbody and has 4 wheel collider and it is moved by using WheelCollider.motorTorque. The collider on the car does not interfer with the wheel colliders. Anyone have a similar problem?
Thanks in advance,
Mike G.