Unity’s Wheel Colliders
Above are the settings for back left tire for a rudimentary F1 vehicle that I’m using in a simulation. The physics doesn’t have to be perfect and a lot of quick napkin-math has gone into coming up with values for the acceleration of the vehicle and the motorTorque. From the image below it’s evident that there is a lot of tire slipping and I’m trying to avoid this the best I can: As realism isn’t the priority but speed and efficiency is.
The car has its own gravity and additional downforce calculated and applied via the rigidbody (which I hoped would help the grip situation). The vehicle has a low centre of gravity, the wheel colliders are outside the main body collider and from what I can tell the only issue is wheel-spin and not having ample grip to move the car as quickly as expected.
Any and all help would be appreciated. I have had a look at other packages that handle vehicle physics but as simplicity is important here I’ve been trying to make the in-built system work first.