MattBee
1
I was wondering if someone can help me convert the following Javascript code to C#?
wheelRR.forwardFriction.stiffness = currentForwardFriction;
wheelRL.forwardFriction.stiffness = currentForwardFriction;
wheelFL.forwardFriction.stiffness = currentForwardFriction;
wheelFR.forwardFriction.stiffness = currentForwardFriction;
wheelRR.sidewaysFriction.stiffness = currentSidewayFriction;
wheelRL.sidewaysFriction.stiffness = currentSidewayFriction;
wheelFL.sidewaysFriction.stiffness = currentSidewayFriction;
wheelFR.sidewaysFriction.stiffness = currentSidewayFriction;
Need an answer as soon as possible, Thanks 
MattBee
2
I’ve changed it to this but it seems really impractical:
WheelFrictionCurve wheelRRforward = wheelRR.forwardFriction;
wheelRRforward.stiffness = currentForwardFriction;
WheelFrictionCurve wheelRLforward = wheelRL.forwardFriction;
wheelRLforward.stiffness = currentForwardFriction;
WheelFrictionCurve wheelFLforward = wheelFL.forwardFriction;
wheelFLforward.stiffness = currentForwardFriction;
WheelFrictionCurve wheelFRforward = wheelFR.forwardFriction;
wheelFRforward.stiffness = currentForwardFriction;
WheelFrictionCurve wheelRRsideways = wheelRR.sidewaysFriction;
wheelRRsideways.stiffness = currentSidewayFriction;
WheelFrictionCurve wheelRLsideways = wheelRL.sidewaysFriction;
wheelRLsideways.stiffness = currentSidewayFriction;
WheelFrictionCurve wheelFLsideways = wheelFL.sidewaysFriction;
wheelFLsideways.stiffness = currentSidewayFriction;
WheelFrictionCurve wheelFRsideways = wheelFR.sidewaysFriction;
wheelFRsideways.stiffness = currentSidewayFriction;
Is there a neater, more efficient way to do this?
Thanks 