Hey people.
Unity Version 2018.3.5f1.
I’ve started to try and implement some basic vehicle handling in Unity 3d. I followed this official tutorial, using the same sized shapes and the same physics values. These default values cause the vehicle suspension to jitter and the wheel slides from left to right when not applying any engine or brake torque. Here is a gif of it in action:
Is there some sort of set-up step I have missed, or is my physics not configured properly or something else?