I’m making a racing game in Unity and every time the car touches the ground, it just jumps. I’ve seen people complaining about it multiple times, but usually adding mass of about 2000 to the car or making damper on wheel collider lower helps, but for me it doesn’t. I also have there another box collider, which some people said that this helped them. I also don’t have “is Trigger” on on any of my colliders. But it’s worth noting that I’m using Road Architect made by FritzsHero, so idk if there’s not a problem because of that. i’m using Unity 2022.3.50f1 to be specific. Thank you for your answers in advance.
Okay, I have found what was the problem for me. The model of a car I was using had origins of the wheels in wrong place. Kinda stupid mistake from me, but maybe this will help someone.