Hi,
I’d like my car to pull away quicker and reach a maximum speed faster, but I don’t see what to do with wheel colliders MotorTorque to do this.
Braking is also very slow in a similar way with BrakeTorque.
Steering seems very slow too, unless the vehicle is moving really slowly. I realise that in real life this would be the case, but at a reasonable speed my car can’t take a corner without driving so wide that I’d end up in the next street block, even with my max steering angle set high, like 60.
Many users I’ve read point out that Unity’s collider system isn’t great, confusing or not easy to adjust, if this is the case, what should I use instead?
Thanks.