I have used the code from the tutorial Unity - Manual: Create a car with Wheel colliders but the wheels seem to spin and not grip on the surface.
I know if I adjust the Forward Friction stiffness to a greater number it starts to move, but it is jittery and prone to the car throwing itself in the air.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class AxleInfo {
public WheelCollider leftWheel;
public WheelCollider rightWheel;
public bool motor;
public bool steering;
}
public class SimpleCarController : MonoBehaviour {
public List<AxleInfo> axleInfos;
public float maxMotorTorque;
public float maxSteeringAngle;
// finds the corresponding visual wheel
// correctly applies the transform
public void ApplyLocalPositionToVisuals(WheelCollider collider)
{
if (collider.transform.childCount == 0) {
return;
}
Transform visualWheel = collider.transform.GetChild(0);
Vector3 position;
Quaternion rotation;
collider.GetWorldPose(out position, out rotation);
rotation *= Quaternion.Euler (0, 0, 90);
visualWheel.transform.position = position;
visualWheel.transform.rotation = rotation;
}
public void FixedUpdate()
{
float motor = maxMotorTorque * Input.GetAxis("Vertical");
float steering = maxSteeringAngle * Input.GetAxis("Horizontal");
foreach (AxleInfo axleInfo in axleInfos) {
if (axleInfo.steering) {
axleInfo.leftWheel.steerAngle = steering;
axleInfo.rightWheel.steerAngle = steering;
}
if (axleInfo.motor) {
axleInfo.leftWheel.motorTorque = motor;
axleInfo.rightWheel.motorTorque = motor;
}
ApplyLocalPositionToVisuals(axleInfo.leftWheel);
ApplyLocalPositionToVisuals(axleInfo.rightWheel);
}
}
}