Wheel Collider Prediction

Should wheel colliders be deterministic enough? I have the exact same simulation on client and server but can’t seem to keep them in sync for longer than 1 second at a time, especially during turns.

My rigidbody character controller stays in sync perfectly fine.

In order for the physics on the client and the server to give the same result, you need to send all the data that can affect the physical body (position, rotation, velocity and angular velocity) and simulate physics with the same delta

I did exactly this. The car stays somewhat synced in a straight line, but when I turn, it needs to re-sync all the time. Yes, I synced the wheel collider steer angle and motor torque too.

Have you personally ever tried predicting wheel colliders before?

it should turn out like this

That doesn’t really sound like he’s predicting the car’s movement, he’s just extrapolating it and correcting the position every tick. That’s what the description says