I can’t seem to find out why this is happening. I decided to just share the file and see if anyone can figure it out.
https://drive.google.com/file/d/0B_rNU8P3lqBqN29pWkpXNEJNcG8/view?usp=sharing
I can’t seem to find out why this is happening. I decided to just share the file and see if anyone can figure it out.
https://drive.google.com/file/d/0B_rNU8P3lqBqN29pWkpXNEJNcG8/view?usp=sharing
I apologize if the answer is not clear … I speak Portuguese, and I have to use the translator to answer here in the forum. : D
1 - Never work with scales other than 1. Note that your wheel is on a scale of 0.1, but this should never happen. The scales of everything in the model MUST ALWAYS be (1,1,1)
2 - The pivot rotation is wrong, starting with the vehicle itself, which is rotated on the X axis by -90 °. Note that the axles must be correctly rotated to prevent the wheel from rotating incorrectly. The underside of the wheels will always point toward the Y axis of the main car, so you should make this happen by adjusting the main pivot.
3 - Work with realistic values, both for the weight of the vehicle and for the radius of the wheels. Believe me, you’ll find it better that way.
Whenever I import files, it allways messes up the rotation/scale. How do I do this then.
I think I fixed it so there is no rotation and scaling of the colliders. I even remade them. But the results are exactly the same
Probably is export fbx issues in blender. I personally don´t like blender . I use cinema 4D. You can send the car model and i fix it.
Its in the first link.
I see the model is not in FBX is dae file. I recommend you to export to FBX file.
Is fixed and ready for your game.
2905282–213994–Car model.zip (148 KB)
Thanks! It works, but now the car flies into the air. Odd.
I fixed the flying issue by adding mass, but now the car goes lopsided

EDIT: the weight was too high. I lowered it and its fixed. But now my motor script wont do anything… Ill keep at it.