Wheel Collider strange behavior

Hi I am trying to get the wheel collider to work.

Once the wheels lift off the ground, they instantly “snap” into target position. This looks very bad especially with large suspension distance. I’ve tried to set different Spring and Dumper values, but nothing seems to work.

Help please

I’m assuming it’s your visual wheels that are not behaving correctly and not your wheel colliders. The script that controls how your visual wheels react to spring compression, bounce, etc. is may not be able to handle the car being to far off the ground the way you want it to. This probably cannot be adjusted by playing with the wheel collider’s parameters.

It’s usually a good idea to post at least one screenshot of your scene, depicting your problem. It could help someone recognize the source of the issue.

Here’s the video of whats happening:

It is the visual thing. As physical behavior is ok.

After some fooling around with a controller I added a factor to “smooth” out wheel visuals returning to target positions. I am guessing that’s the way it should be done.