I have worked through the official Wheel Collider tutorial.
However when driving my car starts shaking violently, causing it to slightly change direction.
Here is a video of the problem.
Here is the car’s hierarchy.
I have tried altering the wheels’ suspension distances, but the problem still persists. Setting the RigidBody to ‘interpolate’ did not help either.
Lowering the mass increases the effect. Increasing the mass lowers the effect.
When I set the mass to a low value, e.g. 1, the car bounces high up into the air the moment it touches the ground. I suspect these effects to be related.
Any help is greatly appreciated!
I am done and the script works... I do not know why it does not work in my other scene. By the way how do I reward you?
– marsmission111Honestly mate I'd ditch that jump bool and getaxis as it seems to be a really strange way to find out if space is being pressed you really only need this... if (Input.GetKeyDown("space") && isFalling == false) {
– Mmmpies