I made a driving game with wheel colliders:
http://www.mechabit.co.uk/unity/werecow.html
all models and stuff are place holders
The questions are why does the car slide around even when stationary and why does the car veer to the side when driving straight.
I’ve searched the forum for answers and it appears that the veering problem is common and has no solution without using hacky methods to freeze rotation. The wheels and model are perfectly balanced and even happens on a simple box on flat terrain.
The car also slides down gentle slopes even when I apply huge brake torque and set the wheel friction really high.
Am I doing something wrong?