If wheel colliders sink through mesh colliders, then how are driving games made with Unity? I know that ticking the Convex check-box will solve this problem, but then the custom-made map will look entirely differently. What I mean is a map with hills, not a flat map. A map made in modelling software, not in Unity.
It is practically impossible to place 10000 box colliders to act like a mesh collider. Ticking the Convex check-box is going to mess up the map. So what is the workaround with this? Is there one?
To make my question clearer: How can I get wheel colliders to detect mesh colliders while the convex check-box is not checked? If that’s not possible, then is there another method to have my wheels spinning (and moving my car) and be physically realistic?