Wheel colliders whilst hitting a jump
It seems when I have my vehicle moving towards a jump such as a ramp, the wheel colliders will jump up… either on leaving the ramp or when it hits the air?
Is this the suspension bouncing up because there’s no weight?
Any help would be appreciated, thank you.
Not really sure what you mean, but play with the spring settings and other wheel collider settings, there are tons.
Also I’d suggest using the Unity Car tutorial as a base script to work on.
http://unity3d.com/gallery/demos/demo-projects
Hi thanks for your reply!
Ill try and explain it a bit better. My FBX wheel models jump up out of place if the vehicle leaves its terrain (i.e the vehicle goes into flight after hitting a ramp, and as the wheels are colliding with nothing it, it seems the fbx wheels are jumping out of position.)
I have the vehicle with how I want it to perform, its just the wheel fbx’s jumping out of position
how are you adjusting the position of the wheel model ? … post a snippet of code …