I am using Unity 5 and have removed the asset store Sample Assets and imported the Vehicles and Camera portions of the SampleAssets downloaded with Unity 5 beta. The store version wasn’t working well on the vehicles in Unity 5, especially the driving related to the wheels.
I imported a model for a car (in this case the SUV from Unity), and am trying to tie the wheels to the wheel hubs. The documentation says to use the empty car prefab, but there isn’t one in this version. In the documentation, it says that you need to “Select each “Wheel Hub” in turn, and drag the corresponding wheel model from your car into the “Wheel Model” slot of the Wheel component on the Wheel Hub Game Object. Then click the “Align to assigned wheel model””.
There isn’t a Wheel Model slot or a Wheel component inside the Wheel Hub GameObjects. There’s just the Wheel Colliders and Wheel Effects components. Looking at the sample assets from the asset store, it has a wheeleditor script and a wheel class, both of which are not in the unity 5 version. Attempting to import those did not work well.
Is there updated documentation for this process, or is this not ready to be used for custom models yet? I did try manually moving the wheel hubs, but that didn’t work well (either too far away or the vehicle didn’t move at all).