I am currently using a car for a car racing game im making, which does not have its wheel and main body axes aligned properly. for example for each wheel the x axis is forward ,y axis is up the z axis is to the left. Now when I apply motortorque to the wheelcolliders attached to the tyres, the wheels do not move forward but rotate sideways.Is the motortorque rotation calculated around x axis in unity engine by default just like steer is around y axis by default?
Is there any way to get around this??
Thanks