I am making a physics based vehicle game of some sort but there is one problem that I can not solve. the wheel collider in unity is not round and when I try to drive my car on a cube it is very unrealistic.
If you have any idea how to solve this please post an answear
List of things I have already tried:
*Sphere collider with zero friction -suspenstion did not work.
*More wheel colliders rotated at different angles -the wheels shaked all the time and flew away when it hit something.
Sorry for bad English.