WheelCollider misunderstanding (Wheel Damping Rate)

WheelCollider have property named “Wheel Damping Rate” that seems to works only if applied in run-time. I assumed that it have to “slow down rotation of the wheel” and its works like it but only if applied after game was started. If it is a bug or i have some misunderstanding. Please Help!

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I haven’t played with Wheel Colliders before, but if what you’re saying is true then that definitely sounds like a bug that should be reported.

I have found the exact same thing. Wheel Damping Rate is a very crucial factor to adjust so please fix. Right now my workaround is write a script to change the parameter in run-time at the very beginning.