WheelCollider.steerAngle match GameObject rotation

How would I get a GameObject to match the steerAngle of a wheel collider.

It is shown in the unity vehicle package example in unity 5:

for (int i = 0; i < 4; i++)
                Quaternion quat;
                Vector3 position;
                m_WheelColliders*.GetWorldPose(out position, out quat);*

m_WheelMeshes*.transform.position = position;
m_WheelMeshes.transform.rotation = quat;
However with this approach my meshes are all facing the same direction although in the example they work fine :s_