How does the wheel collider know to stay with the wheel model?
Do you have to do this in a update or fixed update manually so that the
Transform of the model = Transform of the Collider
Or is there some parent Child thing that you do?
Or do you attach the collider to the model with a joint?
Does the wheel collider need a rigidbody.
Does the wheelModel also need a capsule collider?
I already have a few car tutorials but they don’t explain the concepts.
Confused.
Dan