When a Windows application packaged from Unity does not respond, the log file will display the following error:
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
RenderTexture: Resolving a destination texture that is NULL.
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
RenderTexture: Resolving a destination texture that is NULL.
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
RenderTexture: Resolving a destination texture that is NULL.
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 4), error 0x8007000e
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 9 aa 1), error 0x8007000e
D3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 4), error 0x8007000e
RenderTexture: Resolving a destination texture that is NULL.
When a Windows application packaged from Unity does not respond, the log file will display the follo
Is there a way to find out why the program is not responding after packaging?