I have a canvas in my scene, and a button prefab. If I drag the button to the canvas in edit or play mode, everything looks ok, but when I add it with code, the scale gets weird. X, Y and Z of the buttons rect transform is set to 0.4169381. If I set it to 1 manually, it looks correct.
The prefab has 1 in the scale, apparently, since when dragging it in play mode, after it has generated my buttons, it also looks correct.
I use this code which is run on Awake of the canvas object. It’s looped through a list of buttons to create:
GameObject newButton = Instantiate(mButtonPrefab);
newButton.transform.SetParent(transform);
I tried different options in Canvas Scaler, but this changes all buttons, so the small buttons get smaller.
Any ideas?