Hi guru.
I have already searched some solutions to solve a problem which characters are overlapped each other.
The solution I found was to add a rigidbody to each character.
http://answers.unity3d.com/questions/292863/enemies-overlapping-each-other.html
http://answers.unity3d.com/questions/272812/stop-rigidbodies-from-overlapping.html
However, after applying the rigidbody to my character, they starts to fly everywhere like a ball(?)…;ㅁ;
I gave ‘Mass 60’, checked ‘Use Gravity’ and Discrete for ‘Collision Detection’
I’m using a Capsule Collider for my character without any Material which means that it sets to None (Phsics Material).
Please give me some advice to fix this problem and thank you all in advance!!