Tiryth
1
hi all,
I wanna know if all the array are null…
var greenFood: GameObject[];
function Awake()
{
if(GameObject.FindWithTag("GreenFood")){
greenFood= GameObject.FindGameObjectsWithTag("GreenFood");
}
}
when my char pass through the objects I destroy it, and in array one of then stay null, I want to know when all the array are null
thanks
Tiryth
2
hi all…
I figure out how to solve this XD
var count : int;
var greenFood: GameObject[];
function Awake()
{
if(GameObject.FindWithTag("GreenFood")){
greenFood= GameObject.FindGameObjectsWithTag("GreenFood");
}
}
function Update(){
count= 0;
for(var i = 0; i < greenFood.Length; i++){
if (greenFood *== null)*
}