When are you going to fix the 2d physics?

Days trying to fix this problem. but the isnt an error.

the functions ontriggerenter2d, stay and collisions, dont work… well, work sometimes and others dont…

some objects with rigidbodys2d, box colliders with trigger, tag with “a”, some walls, with collider, with tag “b”, objects touching the walls trigger the code, works. Now put a character, with tag “c”, rigidbody2d, box collider with trigger, the same than before, but now, dont work. No trigger, with nothing,

My game its stop waiting for fix this…

I’ve been having issues with the OnTriggerEnter2D being extremely inconsistent as well.

I have a repro case where I fire the same object 2-3 times at low (Magnitude 3.2) velocity at a collection of 2 triggers and a collision object, but the OnTriggerEnter2D act differently each time. Sometimes the first one works. Sometimes the third one works.

I’m pretty sure I’ve narrowed the variables down to some issue inside Unity’s collision.