When assets go missing / temporal AA asset

hi there,

i use unity as a hobbyist, hoping to bring it into my 3d workflow at some point.

i regularly buy assets and actually am happy to supports the creativity of the asset creators. inface i have invested quite a bit at this point.

having returned to unity after a couple of demanding projects i was in for a couple of surprises.

my problem is:
i seem to recall having bought the temporal antialiasing from j3tech.
having not found it in my asset list, i came across this:

as it stands- the asset is just gone and my money with it. there are a couple of other assets deprecated but atleast i can download them.
what is going on here? is it normal for assets to just vanish some day, after less than a year of buying it?
i mean it really makes no sense to buy any if thats the case.

is there some refund policy in place?
i hope someone can bring some light here.

If you downloaded the asset after purchase - it will still be on your local drive in the project folder you imported it into.

thanks but i since moved onto a new workstation. so im SOL?
is there somewhere to read up on the general policies re: asset removal (not only deprecation)?

i wrote to the author, no reply yet.

Not that I know of. If you have access to the old hard drive you can still retreive. Why no backup?

Forum threads have discussed this.
Maybe search deprecated assets in forum search.

thank you for replying. i appreciate it.

well i actually just recently purged my unity projects as they were just test beds for trying out stuff.
never occured to me that at some point, and so soon, i might actually loose “cloud based” data.

the whole point of such stores is that one can access them at will.
also i have never come accross any hints that this might be a possibility.

not sure but i think the asset was around 50€ or upwards.
so…i have no recourse here?

kind of concerned about my investments at this point in general too, if things can just go poof.

I think @JamesArndt1 detailed a pretty smart process for using/backing up assets in a thread discussing this topic. I remember others suggesting (to Unity and users) processes to avoid this situation as well.

I’d be great if Unity could provide a link to last builds of deprecated assets to those who have purchased them, but I don’t know if they are considering this or not and I’d suspect it to only work for future asset deprecation not past.
Consider looking back through the threads about this topic - might be easier to search James post history.

Sorry can’t assist more. Hopefully j3tech can hook you up.

thanks man i really appreciate your thoughts on this.
will try and keep my stuff backed up in the future.

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I own a few deprecated assets, but I can still download them. Did you check from inside the editor?

hi ikazrima,

yes i have. there are a few deprecated but not the temporal AA i am positive i bought.
its no biggie since there is the post processing from unity which works fine.

it just got me worried about the principle in general. in any case i presume its best.
i like supporting the asset devs but not a fan of throwing money away. so i suppose some caution is advised.

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