Hello, so I have an Audio Source on an A.I when the AI starts walking the audio starts playing on loop. The noise is meant to sound like Heavy Footsteps on Metal, but all I hear is this : - YouTube Does anybody know why this is happening?
Notes: The Audio Source is controlled via script. Here is basically what starts the audio playing : public AudioSource walk;
walk.Play();
obviously i left out all the important bits just so you can get an easier idea of what the script does
The Audio Source is on Loop.
I have tried in 2D and 3D spatial blend it still sounds the same.