Hello! I have used Unity before, but I am new to lightmapping in Unity.
I have also used UDK, which bakes, or “builds” lighting and have created lightmaps for use in UDK.
My question is, since Unity separates “baked” and “realtime” lighting, is it possible to bake lighting using a Skylight, shadow parameter, and bounce setting setup as a base for ambient lighting and then use “realtime” lights on top of this base.
This may seem redundant. I am mostly concerned with being able to change lighting more quickly than baking allows, and to get more variation on the soft “baked” lighting using the other default lights.
Thanks!