My project works perfectly in the Unity editor, but once I try to build and run it, all textures become either black, or don’t render at all. The only untouched texture is an object imported from a .3ds file. The skybox also reverts to plain blue.
No error messages come up either, except one time when it said something about a wrong GUI, and also “rc.right != m_GfxWindow->GetWidth() || rc.bottom != m_GfxWindow->GetHeight()”. It is also notable that no GUI is used in the project (yet).
When I then close Unity and open it again, the textures are messed up in the editor as well.