when building for WebGL game crash on mobile with chrome - logs inside

Hey,

i trying to build my game for WebGL.when i am accessing my game by mobile with chrome browser my game crash with this error-

any idea what should i do?

Could not allocate memory: System out of memory!
Trying to allocate: 7660444B with 16 alignment. MemoryLabel: Texture
Allocation happened at: Line:71 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 50912B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 262144B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 262144B
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 524288B
[ ALLOC_TEMP_JOB_ASYNC ] used: 899351B | peak: 0B | reserved: 1048576B
[ ALLOC_DEFAULT ] used: 7020427B | peak: 10403591B | reserved: 7375917B
[ ALLOC_GAMEOBJECT ] used: 875624B | peak: 876756B | reserved: 882198B
[ ALLOC_GFX ] used: 86078392B | peak: 86078392B | reserved: 86083522B

You’re exceeding your device’s RAM (memory). For mobile games, you would typically want to optimize your game as much as possible:

Not every mobile device is the same, unfortunately. This is where the Profiler comes in.

Profiling is important!
.