I’m using Unity 2018 4.2 f1 and developing for Oculus Go, I followed all the tutorials when installing the SDK, applied settings to better performance and when switching to Android platform, it takes forever to process textures (literally the .png file).
I unchecked the process assets when importing and it was fine, but now that I want to build it takes forever.
Any advice to speed things up a bit? There are projects I have to delete because it takes too long to open.